using System;

public enum MissionType
{
	Main,
	Story,
	Other,
}
	
public enum MissionStatus
{
	Accept,
	ToBeCompleted,
	Finish,
}

public class MissionData
{
	public MissionType Type;//类型.
	
	public string Name;//名称.
	public string Describe;//任务描述.
	public bool isLoop;//是否循环.
	public int FollowMission;//后续任务.
	
	public PrestigeType PrestigeType;//声望类型.
	public int PrestigeLevel;//声望等级.
	public int Member;//必须成员.
	public int Item;//必须物品.
	public int Money;//必须金钱.
	
	public int AddPrestige;//奖励声望.
	public int AddMoney;//奖励金钱.
	public int AddItem1;//道具1.
	public int AddItem1Num;//道具1数量.
	public int AddItem2;//道具2.
	public int AddItem2Num;//道具2数量.
	public int SpecialAwards;//特殊奖励.
}

public class AcceptMissionData
{
	public int ID{get;set;}//任务ID.
	public int Setp{get;set;}//第几步.
	public MissionStatus Status{get;set;}//状态.
}